When I started this review, it was simply going to be a look at Driveclub, however I realized that the driving style in Driveclub won’t appeal to everyone so I wanted to give you a choice. This 4-hour review will give you a look at a more simulation style game (Driveclub) as well as an arcade racer (Forza Horizon 2) to let you choose for yourself. Both games are very good and you really can’t go wrong. Want to know more? Keep reading.

Structure

Forza Horizon 2 (FH2) and Driveclub (DC) are 2 very different games. While both are racers, DC is structured as a fairly standard racing game with races broken up by menus. They feature cups and sets of multiple tracks or championship series so you don’t have to choose one track at a time. The big selling point of Driveclub was the online functionality. At all times during races you are “online” a
nd competing with what your friends have done. There are dynamic challenges that are created as you drive and it is designed to try and keep you progressing even when you aren’t good at racing. These challenges involve cornering, powersliding, and hitting certain time goals. You progress and unlock new cars through your experience. Also unique to this game is the concept of Driveclubs where you join your friends in a club and every action you do in Driveclub affects your club’s ranking. It’s an interesting feature, but ultimately relies on having a bunch of friends who also have the game. Overall, it is a well structured and easy to understand game. Forza Horizon 2 is an open world racer with the eve nts scattered throughout the map. If you’ve ever played Burnout Paradise, you understand how this works. The shining feature for me in FH2, was the creation of Driveatars. Let me explain, somewhere in the cloud, the computers take your friends list and creates an AI based on them. You will see them around the world and race against them. It really feels like you’re racing against a real person. The sense of freedom is great and more of the map unlocks as you play. It’s very easy to understand and navigate

Presentation

Let me start by saying that both games are absolutely beautiful. Forza Horizon 2 features one of the more beautiful open worlds I’ve seen and really feels like a living, breathing world. The music is great in the beginning of FH2, but if you’re not a techno/dancebeat fan, the music does get old and I often turn it off. The cars look gorgeous and are on par with the best looking racers out there. There is a photo mode, which I used for these screenshots, that makes them look even better. The sound is fantastic and the cars all sound like what I imagine their real life counterparts do. It is a jarring experience to drive a supercar Aston Martin and then switch to a Tesla Model S with its super silent electric motor. FH2 is a fantastically presented, cool looking game. Driveclub is no slouch in the presentation department. Driveclub’s base graphics are easily as good or better than FH2, but what pushes DC past what FH2 can do is the weather effects. Driveclub, after a patch, enabled dynamic weather. What does that mean to you? It means that during the course of a race, a storm can roll in and begin dropping rain or snow on your track and it looks absolutely stunning. I have never seen weather in a video game before or since look as realistic as it does in Driveclub. If you are driving in the cockpit view, each individual raindrop is modeled and reacts realistically to your wipers and your driving direction. It’s a sight to behold. The sense of speed in Driveclub during weather is unrivaled. If you want to know what I mean, go to Youtube and look up “Driveclub Heavy Snow Night Race”. It’s terrifyingly beautiful. That coupled with the sound of all of these effects gives the edge to Driveclub in my opinion. The other difference in presentation is in track indicators. In FH2, your desired track appears as a green arrow on the road in front of you allowing you to easily follow it while you race. Driveclub on the other hand, has no such help. You must use your map and the colored flags on the side of the course to gagewhat’s coming up. It’s a more difficult system, but both are fun.

Gameplay

This section of the review will be the deciding factor for most people when deciding which game to buy. To put it simply, Driveclub’s gameplay is more simulation like, it falls somewhere between Gran Turismo and Burnout. It’s not totally a simulation, but it’s also not an arcade racer. Forza Horizon 2 is purely arcade racing. What do I mean by that? One of the easiest ways to describe it is this, in FH2, you can offroad through fields with very little penalty and it’s all about freedom. In Driveclub, if you veer off the road, your car slows down realistically and you will lose the race if you get off the road too often. Forza Horizon only uses the brake occasionally, while Driveclub demands prudent use of both gas and break for almost every turn. Both games handle exceptionally well and the differ
ences in gameplay really come down to which racing style you prefer.

Conclusion

You really can’t go wrong with either game. Driveclub has a free version on Playstation+ for anyone who is considering getting it. Both have extensive DLC support and are constantly adding new tracks and cars. It all comes down to which style of racer you want. Both are excellent games that scratch the
racing itch.